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Visual studio community 2017 mac slow
Visual studio community 2017 mac slow










visual studio community 2017 mac slow visual studio community 2017 mac slow visual studio community 2017 mac slow

To learn more about th is experience from Isaac Dayton from the Minecraft team, please read the full story at: aka.ms/minecraft-success-story. ” – Isaac Dayton, from the Minecraft Legends team Being able to develop for multiple platforms using the same tools and build configuration is a huge win, certainly better than maintaining a separate build system for Linux. Initial configuration is now minimal and once it’s set up, everything works as expected. “ After receiving the updates and adapting our workflows, our experience developing for Linux with Visual Studio is as pleasant and as performant as any of their other platforms. The Visual Studio C++ team met with them extensively to identify the issues and develop solutions that fit these constraints, and ultimately this made a huge difference, with all build times reduced by 50% and matching the performance of other platforms they develop for. For reference, the same rebuild would take around 20 minutes for Windows. When developing with these technical constraints, they were experiencing issues with extremely slow full rebuild times on WSL (40-50 minutes!) and remote Linux systems with MSBuild. The Minecraft Publishing team, within Mojang Studios, reached out to the Visual Studio C++ team because they needed to expand C++ development to a new platform (Linux) while respecting their existing technological base ( MSBuild ) and these constraints prevented them from pursuing more established cross-platform pipelines.












Visual studio community 2017 mac slow